Higher frames means better performance, smoother gameplay and less input lag. It's even expanding the list of Xbox Series X|S games with 120 FPS support. It makes older titles automatically run smoother on the new systems, delivering a massive upgrade over standard backward compatibility. These games would be "locked" at fixed framerates in software, meaning they won't see improvements on Xbox Series X and Series S under normal conditions.įPS Boost delivers a fast and easy way to bring higher framerates to existing Xbox One games on next-generation hardware without the additional development resources required for a formal Xbox Series X|S Optimized patch. Your PS4 copies of the Devil May Cry HD Collection probably won't be going to waste.While the Xbox One X hoped to deliver 4K resolution at 60 FPS, later years would expose several hardware limitations, with many graphically demanding releases settling at just 30 FPS. Presumably, PS4 re-releases of older games will more than likely play on the PlayStation 5, so there's at least a little bit of comfort in that. However, backwards compatibility is a serious issue for many fans, so this isn't exactly the best news for a large portion of the PlayStation fanbase. GigaBoots tweeted, "This is literally the biggest mistake of the PS5." On the other hand, some people have mentioned that this isn't going to push them away from snagging the PlayStation 5 when it comes out. In fact, some fans on social media have already expressed their displeasure towards this news. However, anyone who was hoping to pop a PS1 disc into their PlayStation 5 console this holiday season is going to be severely disappointed. Whether this means that Sony will explore this compatibility in the future is unclear at this time. It seems that Sony might have considered working towards fuller backwards compatibility, but put it on the back burner as development proceeded. In other words, Sony was very much focused on the advancements that have been made with the PS5, which ended up taking precedent over further backwards compatibility. So, unfortunately, we couldn't reach the implementation of such compatibilities." the high-speed SSD and the new controller DualSense at the same time. Unfortunately, the rest of the PS5 development cycle apparently kept Sony from realizing a way to make the PS5 backwards compatible with other generations of Sony consoles. Ryan explained to Famitsu, "While implementing that, we also focused our efforts on. As Jim Ryan recently told The Washington Post, he fully expects the life cycle of the PlayStation 4 to last at least another "three or four years," so continuing to engage the PS4 customer in meaningful ways is a logical choice here.Īs Ryan pointed out to The Washington Post, "Many will transition to PS5, we hope if we do our job well, but tens of millions will still be engaged with the PS4." Depriving those customers of their content in the next console generation wouldn't make much sense from a business standpoint. Gamers are still going to be able to play their entire current-gen library on the PS5. This is a great move on Sony's part, as it will not only give fans of the current console generation more of an incentive to upgrade, but it will also make that transition between consoles smoother. In the midst of that, the PS4 already has 100 million players we thought they ought to want to play PS4 titles on the PS5 as well indeed, so we included compatibility with the PS4." Jim Ryan responded, "We keep in mind the engineering specialized for the PS5, as we produced the device.
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