There is very clearly a desired workflow and feature set that users are expected to use, and deviations from this workflow are not desired or well supported, and accommodations for non-standard workflows are not well received.Īs a minor developer of open-source software, I've always been surprised at the diverse range of uses people have attempted with my software. This again comes back to the project management and project goals. I acknowledge that others will need it, but I don't, and the change to the workflow made it significantly less usable for me. In the 23 years I've used it, I've never once needed the XCF file format. For my workflow, the XCF requirement and the need to manually export were completely wrong. Similar Apps I cannot use in Linux (wine is not an option thanks to DRM) have had functions like that since the early 90ies.Ībsolutely. There is no good reason for simple shape vector editing not being in GIMP since you need some vector functions for say Font rendering. These all have various downsides in that they cannot be easily adjusted once applied to an image. There are some semi-functional workarounds using selections or the drawing tool or even a filter (render/gfig). You have no good way to handle simple vector shapes and lines. It will fix most problems by removing the save/export filetype restriction and disabling some forced warnings.Īnother thing I found recently when trying to use GIMP for a simple task was that GIMP is "not a drawing program". Anyway there is a patch for that by vitalif. That inability doesn't only show in not implementing features but also in the way functions are implemented - A good example is the forced save to xcf introduced in 2.8. It's a crying shame it was deliberately ignored. I was on the GIMP mailing lists at the time and followed this saga for years. It can work out to be very mutually beneficial with some give and take on both sides. But it can be, and it can work very well, for projects which are willing to engage with outside work. The developers wanted to hack on their pet thing, ignore outside contributions, and this is simply not compatible with commercial timelines and realities. I, and other commercial developers, had exactly the same experience with GTK+ and GNOME libraries. It's kind of sad that the Cinepaint people got several paid staff to lift the GIMP functionality to the point it had very high-profile commercial use with some really useful features, and yet the GIMP developers were too stubborn to acknowledge this effort and work with them to get the functionality into the GIMP core. Unless you're part of the inner clique, you won't get anything merged. The GIMP maintainers fall into the latter category. Others are completely insular and barely tolerate it. Some foster collaboration and encourage outside contributions, e.g. Look at the difference between how different open-source projects operate. The inability of the GIMP developers to work with others to incorporate needed features was the primary reason. A lot of cheaper 4K monitors claim to support HDR, but the display can only output SDR: in this case "supporting" HDR just means the firmware can understand HDR signals and tonemap HDR to SDR so you don't have to have your player software do the tonemapping. Of course this means you have to have a monitor that can do HDR, and not just that, do it properly. 24-bit color isn't enough to accurately represent a lot of content. Lots of movies that weren't shot in 4K or were shot on a film stock that you just can't extract 4K worth of information out of can still massively benefit from the wide gamut offered by HDR. Technically you upscale whenever you full-screen the video player on your computer (unless the video is already at your monitor's native resolution), but upscaling algorithms that don't have to be fast enough to run in real time can do very impressive things to the video if the encoder knows what they're doing (and it can do really bad things if they don't).Īlso, "4K" is generally a shorthand for the UHD format, which also brings in HDR.
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